AI Insights · Timothy · July 2022
Top 5 Vikings Games on Android in Europe Q2 2022
Discover the performance trends of the top 5 Vikings-themed games on Android in Europe during Q2 2022, including revenue, downloads, and active users.
In the second quarter of 2022, the top Vikings-themed games on the Android platform in Europe demonstrated varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at each game's performance, based on data from Sensor Tower.
Vikings: War of Clans by Plarium LLC saw weekly revenue ranging from approximately $94K to $190K. The game experienced peaks in revenue during the weeks of April 4 and June 27. Weekly downloads fluctuated between 5.6K and 9.2K, with a noticeable dip in late April. Active users showed a gradual decline from around 30.7K at the end of March to about 24.5K by the end of June.
Vikingard from Exptional Global had a strong start with weekly revenue peaking at $111K in late April. However, revenue gradually decreased to around $74K by mid-June before slightly recovering to $88K at the end of the quarter. Weekly downloads showed a consistent decline from over 63K in early April to below 21K by the end of June. Despite this, the game maintained a relatively stable number of active users, starting at 60.7K and ending at 47.1K.
Lucky Buddies by Everybuddy Games experienced stable weekly revenue, generally hovering around $53K to $62K. Weekly downloads had a significant spike in early June, reaching 75.7K, up from around 19.7K at the end of March. Active users followed a similar trend, peaking at 69.9K in early June before settling at about 40.7K by the end of June.
Frostborn: Action RPG from KEFIR showed relatively stable weekly revenue, mostly between $9.5K and $26.3K, with a notable increase in the last week of June. Weekly downloads were steady, ranging from 5.8K to 10.5K, with a slight peak in mid-June. The game maintained a consistent number of active users, starting at 38.5K and ending at 33.2K.
Vikings - Age of Warlords by Gametrend had minimal revenue performance, with peaks reaching just over $1.2K in early April. Weekly downloads were negligible, with only a few weeks showing any activity. Active users fluctuated modestly, from 33 at the end of March to 75 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.